forked from mirror/OpenTTD
(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
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@@ -356,8 +356,8 @@ int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
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}
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}
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// execute the command here.
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_yearly_expenses_type = 0;
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/* Execute the command here. All cost-relevant functions set the expenses type
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* themselves with "SET_EXPENSES_TYPE(...);" at the beginning of the function */
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res = proc(x, y, flags, p1, p2);
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if ((uint32)res >> 16 == 0x8000) {
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if (res & 0xFFFF) _error_message = res & 0xFFFF;
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@@ -470,8 +470,9 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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// update last build coordinate of player.
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if ( tile != 0 && _current_player < MAX_PLAYERS) DEREF_PLAYER(_current_player)->last_build_coordinate = tile;
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// actually try and execute the command.
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_yearly_expenses_type = 0;
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/* Actually try and execute the command. If no cost-type is given
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* use the construction one */
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_yearly_expenses_type = EXPENSES_CONSTRUCTION;
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res2 = proc(x,y, flags|DC_EXEC, p1, p2);
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// If notest is on, it means the result of the test can be different than
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