(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)

- Add: GetVehicleTrackdir() helper function.
- Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed.
- Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte".
- Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
This commit is contained in:
matthijs
2005-05-02 23:59:11 +00:00
parent 2ab5eee78b
commit 6eb094c726
14 changed files with 123 additions and 66 deletions

View File

@@ -15,6 +15,8 @@
#include "engine.h"
#include "sound.h"
#include "debug.h"
#include "npf.h"
#include "vehicle_gui.h"
#define INVALID_COORD (-0x8000)
#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
@@ -1707,6 +1709,35 @@ byte GetDirectionTowards(Vehicle *v, int x, int y)
return (dir+((dirdiff&7)<5?1:-1)) & 7;
}
byte GetVehicleTrackdir(const Vehicle* v)
{
switch(v->type)
{
case VEH_Train:
if (v->u.rail.track == 0x80)
return 0xFF; /* Train in depot */
else if (v->u.rail.track == 0x40)
/* train in tunnel, so just use his direction and assume a diagonal track */
return _dir_to_diag_trackdir[(v->direction>>1)&3];
else
return _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
case VEH_Ship:
if (v->u.ship.state == 0x80)
return 0xFF; /* Ship in depot */
else
return _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.ship.state)][v->direction];
case VEH_Road:
if (v->u.road.state == 254)
return 0xFF; /* Road vehicle in depot */
else
return _dir_to_diag_trackdir[(v->direction>>1)&3];
case VEH_Aircraft:
case VEH_Special:
case VEH_Disaster:
default:
return 0xFF;
}
}
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
* result << 8 contains the id of the station entered. If the return value has
* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
@@ -2076,5 +2107,3 @@ static void Load_VEHS(void)
const ChunkHandler _veh_chunk_handlers[] = {
{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY | CH_LAST},
};