forked from mirror/OpenTTD
(svn r11212) -Codechange: add support for drawing parts of sprites. Patch by frosch.
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@@ -132,7 +132,6 @@ bool ScrollWindowTo(int x, int y, Window *w, bool instant = false);
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bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
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bool ScrollMainWindowTo(int x, int y, bool instant = false);
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void DrawSprite(SpriteID img, SpriteID pal, int x, int y);
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bool EnsureNoVehicle(TileIndex tile);
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bool EnsureNoVehicleOnGround(TileIndex tile);
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