Codechange: Use EncodedStrings for News messages. (#13654)

This commit is contained in:
2025-02-23 20:24:02 +00:00
committed by GitHub
parent 0afae7c546
commit 6e10584b91
30 changed files with 304 additions and 293 deletions

View File

@@ -1007,8 +1007,7 @@ static void FloodVehicle(Vehicle *v)
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims));
SetDParam(0, victims);
AddTileNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NewsType::Accident, v->tile);
AddTileNewsItem(GetEncodedString(STR_NEWS_DISASTER_FLOOD_VEHICLE, victims), NewsType::Accident, v->tile);
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
}