(svn r16384) -Codechange: move u.effect to EffectVehicle

This commit is contained in:
rubidium
2009-05-22 18:56:25 +00:00
parent 2365d27a4d
commit 6d1c974254
10 changed files with 60 additions and 65 deletions

View File

@@ -1122,8 +1122,8 @@ static const OldChunks vehicle_air_chunk[] = {
};
static const OldChunks vehicle_effect_chunk[] = {
OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ),
OCL_SVAR( OC_UINT8, VehicleEffect, animation_substate ),
OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
OCL_SVAR( OC_UINT8, EffectVehicle, animation_substate ),
OCL_NULL( 7 ), // Junk
@@ -1160,7 +1160,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;
case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
}
}