forked from mirror/OpenTTD
(svn r16384) -Codechange: move u.effect to EffectVehicle
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@@ -1122,8 +1122,8 @@ static const OldChunks vehicle_air_chunk[] = {
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};
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static const OldChunks vehicle_effect_chunk[] = {
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OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ),
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OCL_SVAR( OC_UINT8, VehicleEffect, animation_substate ),
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OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
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OCL_SVAR( OC_UINT8, EffectVehicle, animation_substate ),
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OCL_NULL( 7 ), // Junk
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@@ -1160,7 +1160,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
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case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
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case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
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case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
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case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
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case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;
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case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
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}
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}
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