(svn r16384) -Codechange: move u.effect to EffectVehicle

This commit is contained in:
rubidium
2009-05-22 18:56:25 +00:00
parent 2365d27a4d
commit 6d1c974254
10 changed files with 60 additions and 65 deletions

View File

@@ -13,14 +13,14 @@
#include "table/sprites.h"
static void ChimneySmokeInit(Vehicle *v)
static void ChimneySmokeInit(EffectVehicle *v)
{
uint32 r = Random();
v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3);
v->progress = GB(r, 16, 3);
}
static bool ChimneySmokeTick(Vehicle *v)
static bool ChimneySmokeTick(EffectVehicle *v)
{
if (v->progress > 0) {
v->progress--;
@@ -43,13 +43,13 @@ static bool ChimneySmokeTick(Vehicle *v)
return true;
}
static void SteamSmokeInit(Vehicle *v)
static void SteamSmokeInit(EffectVehicle *v)
{
v->cur_image = SPR_STEAM_SMOKE_0;
v->progress = 12;
}
static bool SteamSmokeTick(Vehicle *v)
static bool SteamSmokeTick(EffectVehicle *v)
{
bool moved = false;
@@ -75,13 +75,13 @@ static bool SteamSmokeTick(Vehicle *v)
return true;
}
static void DieselSmokeInit(Vehicle *v)
static void DieselSmokeInit(EffectVehicle *v)
{
v->cur_image = SPR_DIESEL_SMOKE_0;
v->progress = 0;
}
static bool DieselSmokeTick(Vehicle *v)
static bool DieselSmokeTick(EffectVehicle *v)
{
v->progress++;
@@ -101,13 +101,13 @@ static bool DieselSmokeTick(Vehicle *v)
return true;
}
static void ElectricSparkInit(Vehicle *v)
static void ElectricSparkInit(EffectVehicle *v)
{
v->cur_image = SPR_ELECTRIC_SPARK_0;
v->progress = 1;
}
static bool ElectricSparkTick(Vehicle *v)
static bool ElectricSparkTick(EffectVehicle *v)
{
if (v->progress < 2) {
v->progress++;
@@ -125,13 +125,13 @@ static bool ElectricSparkTick(Vehicle *v)
return true;
}
static void SmokeInit(Vehicle *v)
static void SmokeInit(EffectVehicle *v)
{
v->cur_image = SPR_SMOKE_0;
v->progress = 12;
}
static bool SmokeTick(Vehicle *v)
static bool SmokeTick(EffectVehicle *v)
{
bool moved = false;
@@ -157,13 +157,13 @@ static bool SmokeTick(Vehicle *v)
return true;
}
static void ExplosionLargeInit(Vehicle *v)
static void ExplosionLargeInit(EffectVehicle *v)
{
v->cur_image = SPR_EXPLOSION_LARGE_0;
v->progress = 0;
}
static bool ExplosionLargeTick(Vehicle *v)
static bool ExplosionLargeTick(EffectVehicle *v)
{
v->progress++;
if ((v->progress & 3) == 0) {
@@ -179,13 +179,13 @@ static bool ExplosionLargeTick(Vehicle *v)
return true;
}
static void BreakdownSmokeInit(Vehicle *v)
static void BreakdownSmokeInit(EffectVehicle *v)
{
v->cur_image = SPR_BREAKDOWN_SMOKE_0;
v->progress = 0;
}
static bool BreakdownSmokeTick(Vehicle *v)
static bool BreakdownSmokeTick(EffectVehicle *v)
{
v->progress++;
if ((v->progress & 7) == 0) {
@@ -197,8 +197,8 @@ static bool BreakdownSmokeTick(Vehicle *v)
VehicleMove(v, true);
}
v->u.effect.animation_state--;
if (v->u.effect.animation_state == 0) {
v->animation_state--;
if (v->animation_state == 0) {
delete v;
return false;
}
@@ -206,13 +206,13 @@ static bool BreakdownSmokeTick(Vehicle *v)
return true;
}
static void ExplosionSmallInit(Vehicle *v)
static void ExplosionSmallInit(EffectVehicle *v)
{
v->cur_image = SPR_EXPLOSION_SMALL_0;
v->progress = 0;
}
static bool ExplosionSmallTick(Vehicle *v)
static bool ExplosionSmallTick(EffectVehicle *v)
{
v->progress++;
if ((v->progress & 3) == 0) {
@@ -228,12 +228,12 @@ static bool ExplosionSmallTick(Vehicle *v)
return true;
}
static void BulldozerInit(Vehicle *v)
static void BulldozerInit(EffectVehicle *v)
{
v->cur_image = SPR_BULLDOZER_NE;
v->progress = 0;
v->u.effect.animation_state = 0;
v->u.effect.animation_substate = 0;
v->animation_state = 0;
v->animation_substate = 0;
}
struct BulldozerMovement {
@@ -275,22 +275,22 @@ static const struct {
{ 0, -1 }
};
static bool BulldozerTick(Vehicle *v)
static bool BulldozerTick(EffectVehicle *v)
{
v->progress++;
if ((v->progress & 7) == 0) {
const BulldozerMovement *b = &_bulldozer_movement[v->u.effect.animation_state];
const BulldozerMovement *b = &_bulldozer_movement[v->animation_state];
v->cur_image = SPR_BULLDOZER_NE + b->image;
v->x_pos += _inc_by_dir[b->direction].x;
v->y_pos += _inc_by_dir[b->direction].y;
v->u.effect.animation_substate++;
if (v->u.effect.animation_substate >= b->duration) {
v->u.effect.animation_substate = 0;
v->u.effect.animation_state++;
if (v->u.effect.animation_state == lengthof(_bulldozer_movement)) {
v->animation_substate++;
if (v->animation_substate >= b->duration) {
v->animation_substate = 0;
v->animation_state++;
if (v->animation_state == lengthof(_bulldozer_movement)) {
delete v;
return false;
}
@@ -301,7 +301,7 @@ static bool BulldozerTick(Vehicle *v)
return true;
}
static void BubbleInit(Vehicle *v)
static void BubbleInit(EffectVehicle *v)
{
v->cur_image = SPR_BUBBLE_GENERATE_0;
v->spritenum = 0;
@@ -458,7 +458,7 @@ static const BubbleMovement * const _bubble_movement[] = {
_bubble_absorb,
};
static bool BubbleTick(Vehicle *v)
static bool BubbleTick(EffectVehicle *v)
{
uint anim_state;
@@ -471,14 +471,14 @@ static bool BubbleTick(Vehicle *v)
VehicleMove(v, true);
return true;
}
if (v->u.effect.animation_substate != 0) {
if (v->animation_substate != 0) {
v->spritenum = GB(Random(), 0, 2) + 1;
} else {
v->spritenum = 6;
}
anim_state = 0;
} else {
anim_state = v->u.effect.animation_state + 1;
anim_state = v->animation_state + 1;
}
const BubbleMovement *b = &_bubble_movement[v->spritenum - 1][anim_state];
@@ -506,7 +506,7 @@ static bool BubbleTick(Vehicle *v)
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryGfx(tile) == GFX_BUBBLE_CATCHER) AddAnimatedTile(tile);
}
v->u.effect.animation_state = anim_state;
v->animation_state = anim_state;
b = &_bubble_movement[v->spritenum - 1][anim_state];
v->x_pos += b->x;
@@ -520,8 +520,8 @@ static bool BubbleTick(Vehicle *v)
}
typedef void EffectInitProc(Vehicle *v);
typedef bool EffectTickProc(Vehicle *v);
typedef void EffectInitProc(EffectVehicle *v);
typedef bool EffectTickProc(EffectVehicle *v);
static EffectInitProc * const _effect_init_procs[] = {
ChimneySmokeInit,
@@ -550,11 +550,11 @@ static EffectTickProc * const _effect_tick_procs[] = {
};
Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
{
if (!Vehicle::CanAllocateItem()) return NULL;
Vehicle *v = new EffectVehicle();
EffectVehicle *v = new EffectVehicle();
v->subtype = type;
v->x_pos = x;
v->y_pos = y;
@@ -571,14 +571,14 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
return v;
}
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
{
int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
int safe_y = Clamp(y, 0, MapMaxY() * TILE_SIZE);
return CreateEffectVehicle(x, y, GetSlopeZ(safe_x, safe_y) + z, type);
}
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
{
return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
}