forked from mirror/OpenTTD
Codechange: do not hide variables with other variables
This commit is contained in:
19
src/gfx.cpp
19
src/gfx.cpp
@@ -1327,7 +1327,6 @@ void DoPaletteAnimations()
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const ExtraPaletteValues *ev = &_extra_palette_values;
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Colour old_val[PALETTE_ANIM_SIZE];
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const uint old_tc = palette_animation_counter;
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uint i;
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uint j;
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if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
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@@ -1342,7 +1341,7 @@ void DoPaletteAnimations()
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/* Fizzy Drink bubbles animation */
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s = ev->fizzy_drink;
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j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
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for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
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for (uint i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
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*palette_pos++ = s[j];
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j++;
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if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
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@@ -1351,7 +1350,7 @@ void DoPaletteAnimations()
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/* Oil refinery fire animation */
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s = ev->oil_refinery;
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j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
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for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
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for (uint i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
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*palette_pos++ = s[j];
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j++;
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if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
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@@ -1391,7 +1390,7 @@ void DoPaletteAnimations()
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/* Handle lighthouse and stadium animation */
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s = ev->lighthouse;
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j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
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for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
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for (uint i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
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*palette_pos++ = s[j];
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j++;
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if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
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@@ -1400,7 +1399,7 @@ void DoPaletteAnimations()
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/* Dark blue water */
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
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j = EXTR(320, EPV_CYCLES_DARK_WATER);
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for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
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for (uint i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
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*palette_pos++ = s[j];
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j++;
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if (j == EPV_CYCLES_DARK_WATER) j = 0;
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@@ -1409,7 +1408,7 @@ void DoPaletteAnimations()
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/* Glittery water */
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
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j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
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for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
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for (uint i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
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*palette_pos++ = s[j];
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j += 3;
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if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
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@@ -1669,23 +1668,23 @@ void DrawDirtyBlocks()
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while (right != w) {
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byte *p2 = ++p;
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int h = h2;
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int i = h2;
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/* Check if a full line of dirty flags is set. */
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do {
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if (!*p2) goto no_more_coalesc;
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p2 += _dirty_bytes_per_line;
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} while (--h != 0);
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} while (--i != 0);
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/* Wohoo, can combine it one step to the right!
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* Do that, and clear the bits. */
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right += DIRTY_BLOCK_WIDTH;
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h = h2;
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i = h2;
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p2 = p;
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do {
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*p2 = 0;
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p2 += _dirty_bytes_per_line;
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} while (--h != 0);
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} while (--i != 0);
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}
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no_more_coalesc:
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