(svn r19170) -Codechange: Make CheckFlatLandBelow use TileArea.

This commit is contained in:
terkhen
2010-02-20 17:56:05 +00:00
parent 8a4f1133d8
commit 6b849b5483
2 changed files with 14 additions and 16 deletions

View File

@@ -98,7 +98,7 @@ void UpdateCompanyHQ(Company *c, uint score)
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE);
extern CommandCost CheckFlatLandBelow(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE);
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param tile tile where the HQ will be built or relocated to
@@ -113,7 +113,7 @@ CommandCost CmdBuildCompanyHQ(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
Company *c = Company::Get(_current_company);
CommandCost cost(EXPENSES_PROPERTY);
cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
cost = CheckFlatLandBelow(TileArea(tile, 2, 2), flags, 0, NULL);
if (cost.Failed()) return cost;
if (c->location_of_HQ != INVALID_TILE) { // Moving HQ