forked from mirror/OpenTTD
(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
actual playable player (< MAX_PLAYERS) or not.
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@@ -1232,7 +1232,7 @@ void NetworkPopulateCompanyInfo(void)
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// Go through all vehicles and count the type of vehicles
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FOR_ALL_VEHICLES(v) {
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if (v->owner >= MAX_PLAYERS) continue;
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if (!IsValidPlayer(v->owner)) continue;
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switch (v->type) {
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case VEH_Train:
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if (IsFrontEngine(v)) {
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@@ -1266,7 +1266,7 @@ void NetworkPopulateCompanyInfo(void)
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// Go through all stations and count the types of stations
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FOR_ALL_STATIONS(s) {
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if (s->owner < MAX_PLAYERS) {
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if (IsValidPlayer(s->owner)) {
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NetworkPlayerInfo* npi = &_network_player_info[s->owner];
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if (s->facilities & FACIL_TRAIN) npi->num_station[0]++;
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