forked from mirror/OpenTTD
(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
actual playable player (< MAX_PLAYERS) or not.
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@@ -383,7 +383,7 @@ error:
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if (--_docommand_recursive == 0) {
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SubtractMoneyFromPlayer(res);
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// XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player
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if (tile != 0 && _current_player < MAX_PLAYERS) {
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if (tile != 0 && IsValidPlayer(_current_player)) {
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GetPlayer(_current_player)->last_build_coordinate = tile;
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}
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}
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@@ -395,7 +395,7 @@ error:
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int32 GetAvailableMoneyForCommand(void)
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{
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PlayerID pid = _current_player;
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if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int
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if (!IsValidPlayer(pid)) return 0x7FFFFFFF; // max int
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return GetPlayer(pid)->player_money;
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}
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@@ -508,7 +508,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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#endif /* ENABLE_NETWORK */
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// update last build coordinate of player.
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if (tile != 0 && _current_player < MAX_PLAYERS) {
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if (tile != 0 && IsValidPlayer(_current_player)) {
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GetPlayer(_current_player)->last_build_coordinate = tile;
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}
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