forked from mirror/OpenTTD
(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
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@@ -188,7 +188,7 @@ static void _GenerateWorld(void *)
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if (_debug_desync_level > 0) {
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char name[MAX_PATH];
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snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
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SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
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SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
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}
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} catch (...) {
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if (_cur_company.IsValid()) _cur_company.Restore();
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