forked from mirror/OpenTTD
Codechange: Set VehicleType's base type to byte instead of using VehicleTypeByte
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@@ -19,8 +19,8 @@ typedef uint32 VehicleID;
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static const int GROUND_ACCELERATION = 9800; ///< Acceleration due to gravity, 9.8 m/s^2
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/** Available vehicle types. */
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enum VehicleType {
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/** Available vehicle types. It needs to be 8bits, because we save and load it as such */
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enum VehicleType : byte {
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VEH_BEGIN,
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VEH_TRAIN = VEH_BEGIN, ///< %Train vehicle type.
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@@ -39,8 +39,6 @@ enum VehicleType {
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DECLARE_POSTFIX_INCREMENT(VehicleType)
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/** Helper information for extract tool. */
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template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID, 3> {};
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/** It needs to be 8bits, because we save and load it as such */
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typedef SimpleTinyEnumT<VehicleType, byte> VehicleTypeByte;
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struct Vehicle;
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struct Train;
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@@ -53,7 +51,7 @@ struct DisasterVehicle;
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/** Base vehicle class. */
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struct BaseVehicle
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{
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VehicleTypeByte type; ///< Type of vehicle
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VehicleType type; ///< Type of vehicle
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};
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static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a non-existing vehicle.
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