Codechange: Set VehicleType's base type to byte instead of using VehicleTypeByte

This commit is contained in:
Charles Pigott
2019-04-21 22:25:54 +01:00
committed by PeterN
parent 96a4787710
commit 69a6c494bf
5 changed files with 14 additions and 16 deletions

View File

@@ -19,8 +19,8 @@ typedef uint32 VehicleID;
static const int GROUND_ACCELERATION = 9800; ///< Acceleration due to gravity, 9.8 m/s^2
/** Available vehicle types. */
enum VehicleType {
/** Available vehicle types. It needs to be 8bits, because we save and load it as such */
enum VehicleType : byte {
VEH_BEGIN,
VEH_TRAIN = VEH_BEGIN, ///< %Train vehicle type.
@@ -39,8 +39,6 @@ enum VehicleType {
DECLARE_POSTFIX_INCREMENT(VehicleType)
/** Helper information for extract tool. */
template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID, 3> {};
/** It needs to be 8bits, because we save and load it as such */
typedef SimpleTinyEnumT<VehicleType, byte> VehicleTypeByte;
struct Vehicle;
struct Train;
@@ -53,7 +51,7 @@ struct DisasterVehicle;
/** Base vehicle class. */
struct BaseVehicle
{
VehicleTypeByte type; ///< Type of vehicle
VehicleType type; ///< Type of vehicle
};
static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a non-existing vehicle.