forked from mirror/OpenTTD
Codechange: Set VehicleType's base type to byte instead of using VehicleTypeByte
This commit is contained in:
@@ -148,7 +148,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
|
||||
struct EngineIDMapping {
|
||||
uint32 grfid; ///< The GRF ID of the file the entity belongs to
|
||||
uint16 internal_id; ///< The internal ID within the GRF file
|
||||
VehicleTypeByte type; ///< The engine type
|
||||
VehicleType type; ///< The engine type
|
||||
uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user