forked from mirror/OpenTTD
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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@@ -1457,7 +1457,7 @@ static void TileLoop_TunnelBridge(TileIndex tile)
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/* As long as we do not have a snow density, we want to use the density
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* from the entry endge. For tunnels this is the lowest point for bridges the highest point.
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* (Independent of foundations) */
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uint z = IsBridge(tile) ? GetTileMaxPixelZ(tile) : GetTilePixelZ(tile);
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uint z = IsBridge(tile) ? GetTileMaxZ(tile) : GetTileZ(tile);
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if (snow_or_desert != (z > GetSnowLine())) {
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SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert);
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MarkTileDirtyByTile(tile);
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