forked from mirror/OpenTTD
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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@@ -380,7 +380,7 @@ uint32 GetTerrainType(TileIndex tile, TileContext context)
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case MP_TUNNELBRIDGE:
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if (context == TCX_ON_BRIDGE) {
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has_snow = (GetBridgePixelHeight(tile) > GetSnowLine());
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has_snow = (GetBridgeHeight(tile) > GetSnowLine());
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} else {
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/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
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if (_generating_world) goto genworld; // we do not care about foundations here
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@@ -393,13 +393,13 @@ uint32 GetTerrainType(TileIndex tile, TileContext context)
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case MP_INDUSTRY:
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case MP_OBJECT:
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/* These tiles usually have a levelling foundation. So use max Z */
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has_snow = (GetTileMaxPixelZ(tile) > GetSnowLine());
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has_snow = (GetTileMaxZ(tile) > GetSnowLine());
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break;
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case MP_VOID:
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case MP_WATER:
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genworld:
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has_snow = (GetTilePixelZ(tile) > GetSnowLine());
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has_snow = (GetTileZ(tile) > GetSnowLine());
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break;
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default: NOT_REACHED();
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