Codechange: use \u to indicate unicode chars in strings (#8379)

With \x, we sometimes had to do the "" trick, as the length is not
predefined. With C++11 bringing \u to the specs, which has a preset
length, we no longer need the "" trick.

We set the strings to u8, to ensure all compilers use UTF-8 encoding
for the \u characters.

This was triggered by newer CLangs, which start to warn if you
use "" in the middle of a string, wondering if that was your
intention. It is a good question. And this is our answer :)
This commit is contained in:
Patric Stout
2020-12-14 20:25:01 +01:00
committed by GitHub
parent b14e3b9b9d
commit 68f9925cd4
6 changed files with 650 additions and 650 deletions

View File

@@ -26,14 +26,14 @@
* | | | | | | | */
/** The original currency specifications. */
static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
{ 1, "", CF_NOEURO, "\xC2\xA3", "", 0, STR_GAME_OPTIONS_CURRENCY_GBP }, ///< british pound
{ 1, "", CF_NOEURO, u8"\u00a3", "", 0, STR_GAME_OPTIONS_CURRENCY_GBP }, ///< british pound
{ 2, "", CF_NOEURO, "$", "", 0, STR_GAME_OPTIONS_CURRENCY_USD }, ///< american dollar
{ 2, "", CF_ISEURO, "\xE2\x82\xAC", "", 0, STR_GAME_OPTIONS_CURRENCY_EUR }, ///< euro
{ 220, "", CF_NOEURO, "\xC2\xA5", "", 0, STR_GAME_OPTIONS_CURRENCY_JPY }, ///< japanese yen
{ 2, "", CF_ISEURO, u8"\u20ac", "", 0, STR_GAME_OPTIONS_CURRENCY_EUR }, ///< euro
{ 220, "", CF_NOEURO, u8"\u00a5", "", 0, STR_GAME_OPTIONS_CURRENCY_JPY }, ///< japanese yen
{ 27, "", 2002, "", NBSP "S.", 1, STR_GAME_OPTIONS_CURRENCY_ATS }, ///< austrian schilling
{ 81, "", 2002, "BEF" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_BEF }, ///< belgian franc
{ 2, "", CF_NOEURO, "CHF" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_CHF }, ///< swiss franc
{ 41, "", CF_NOEURO, "", NBSP "K\xC4\x8D", 1, STR_GAME_OPTIONS_CURRENCY_CZK }, ///< czech koruna
{ 41, "", CF_NOEURO, "", NBSP u8"K\u010d", 1, STR_GAME_OPTIONS_CURRENCY_CZK }, ///< czech koruna
{ 4, "", 2002, "DM" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_DEM }, ///< deutsche mark
{ 11, "", CF_NOEURO, "", NBSP "kr", 1, STR_GAME_OPTIONS_CURRENCY_DKK }, ///< danish krone
{ 333, "", 2002, "Pts" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_ESP }, ///< spanish peseta
@@ -45,7 +45,7 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
{ 3873, "", 2002, "", NBSP "L.", 1, STR_GAME_OPTIONS_CURRENCY_ITL }, ///< italian lira
{ 4, "", 2002, "NLG" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_NLG }, ///< dutch gulden
{ 12, "", CF_NOEURO, "", NBSP "Kr", 1, STR_GAME_OPTIONS_CURRENCY_NOK }, ///< norwegian krone
{ 6, "", CF_NOEURO, "", NBSP "z\xC5\x82", 1, STR_GAME_OPTIONS_CURRENCY_PLN }, ///< polish zloty
{ 6, "", CF_NOEURO, "", NBSP u8"z\u0142", 1, STR_GAME_OPTIONS_CURRENCY_PLN }, ///< polish zloty
{ 5, "", CF_NOEURO, "", NBSP "Lei", 1, STR_GAME_OPTIONS_CURRENCY_RON }, ///< romanian leu
{ 50, "", CF_NOEURO, "", NBSP "p", 1, STR_GAME_OPTIONS_CURRENCY_RUR }, ///< russian rouble
{ 479, "", 2007, "", NBSP "SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT }, ///< slovenian tolar
@@ -55,7 +55,7 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
{ 4, "", CF_NOEURO, "R$" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_BRL }, ///< brazil real
{ 31, "", 2011, "", NBSP "EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK }, ///< estonian krooni
{ 4, "", 2015, "", NBSP "Lt", 1, STR_GAME_OPTIONS_CURRENCY_LTL }, ///< lithuanian litas
{ 1850, "", CF_NOEURO, "\xE2\x82\xA9", "", 0, STR_GAME_OPTIONS_CURRENCY_KRW }, ///< south korean won
{ 1850, "", CF_NOEURO, u8"\u20a9", "", 0, STR_GAME_OPTIONS_CURRENCY_KRW }, ///< south korean won
{ 13, "", CF_NOEURO, "R" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_ZAR }, ///< south african rand
{ 1, "", CF_NOEURO, "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency (add further languages below)
{ 3, "", CF_NOEURO, "", NBSP "GEL", 1, STR_GAME_OPTIONS_CURRENCY_GEL }, ///< Georgian Lari
@@ -63,9 +63,9 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
{ 80, "", CF_NOEURO, "", NBSP "rub", 1, STR_GAME_OPTIONS_CURRENCY_RUB }, ///< New Russian Ruble
{ 24, "", CF_NOEURO, "$", "", 0, STR_GAME_OPTIONS_CURRENCY_MXN }, ///< Mexican peso
{ 40, "", CF_NOEURO, "NTD" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_NTD }, ///< new taiwan dollar
{ 8, "", CF_NOEURO, "\xC2\xA5", "", 0, STR_GAME_OPTIONS_CURRENCY_CNY }, ///< chinese renminbi
{ 8, "", CF_NOEURO, u8"\u00a5", "", 0, STR_GAME_OPTIONS_CURRENCY_CNY }, ///< chinese renminbi
{ 10, "", CF_NOEURO, "HKD" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_HKD }, ///< hong kong dollar
{ 90, "", CF_NOEURO, "\xE2\x82\xB9", "", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee
{ 90, "", CF_NOEURO, u8"\u20b9", "", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee
};
/** Array of currencies used by the system */