forked from mirror/OpenTTD
(svn r11915) -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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@@ -781,10 +781,6 @@ static void IndustryDirectoryWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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int n;
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uint p;
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static const uint16 _indicator_positions[4] = {88, 187, 284, 387};
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if (_industry_sort_dirty) {
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_industry_sort_dirty = false;
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MakeSortedIndustryList();
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@@ -793,10 +789,10 @@ static void IndustryDirectoryWndProc(Window *w, WindowEvent *e)
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SetVScrollCount(w, _num_industry_sort);
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DrawWindowWidgets(w);
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DoDrawString(_industry_sort_order & 1 ? DOWNARROW : UPARROW, _indicator_positions[_industry_sort_order >> 1], 15, TC_BLACK);
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DrawSortButtonState(w, IDW_SORTBYNAME + (_industry_sort_order >> 1), _industry_sort_order & 1 ? SBS_DOWN : SBS_UP);
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p = w->vscroll.pos;
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n = 0;
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uint p = w->vscroll.pos;
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int n = 0;
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while (p < _num_industry_sort) {
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const Industry* i = _industry_sort[p];
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