(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns

This commit is contained in:
zuu
2013-09-19 18:48:05 +00:00
parent 953aa839b9
commit 67ab3108d6
9 changed files with 106 additions and 4 deletions

View File

@@ -44,10 +44,15 @@ void SQGSTown_Register(Squirrel *engine)
SQGSTown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_2x2, "ROAD_LAYOUT_2x2");
SQGSTown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_3x3, "ROAD_LAYOUT_3x3");
SQGSTown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_INVALID, "ROAD_LAYOUT_INVALID");
SQGSTown.DefSQConst(engine, ScriptTown::TOWN_SIZE_SMALL, "TOWN_SIZE_SMALL");
SQGSTown.DefSQConst(engine, ScriptTown::TOWN_SIZE_MEDIUM, "TOWN_SIZE_MEDIUM");
SQGSTown.DefSQConst(engine, ScriptTown::TOWN_SIZE_LARGE, "TOWN_SIZE_LARGE");
SQGSTown.DefSQConst(engine, ScriptTown::TOWN_SIZE_INVALID, "TOWN_SIZE_INVALID");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetTownCount, "GetTownCount", 1, ".");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::IsValidTown, "IsValidTown", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetName, "GetName", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::SetName, "SetName", 3, ".i.");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::SetText, "SetText", 3, ".i.");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetPopulation, "GetPopulation", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetHouseCount, "GetHouseCount", 2, ".i");
@@ -71,6 +76,7 @@ void SQGSTown_Register(Squirrel *engine)
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::IsActionAvailable, "IsActionAvailable", 3, ".ii");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::PerformTownAction, "PerformTownAction", 3, ".ii");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::ExpandTown, "ExpandTown", 3, ".ii");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::FoundTown, "FoundTown", 6, ".iibi.");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRating, "GetRating", 3, ".ii");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetAllowedNoise, "GetAllowedNoise", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRoadLayout, "GetRoadLayout", 2, ".i");