Add: [OSX] Native font rendering without using FreeType.

This commit is contained in:
Michael Lutz
2021-02-13 22:51:18 +01:00
parent 21a2cd7bc3
commit 6755ff63e1
12 changed files with 345 additions and 18 deletions

View File

@@ -9,13 +9,21 @@
#include "../../stdafx.h"
#include "../../debug.h"
#include "font_osx.h"
#include "../../blitter/factory.hpp"
#include "../../fileio_func.h"
#include "../../fontdetection.h"
#include "../../string_func.h"
#include "../../strings_func.h"
#include "../../zoom_func.h"
#include "macos.h"
#include <cmath>
#include "../../table/control_codes.h"
#include "safeguards.h"
#ifdef WITH_FREETYPE
#include <ft2build.h>
@@ -136,3 +144,274 @@ bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, i
callback->FindMissingGlyphs();
return result;
}
CoreTextFontCache::CoreTextFontCache(FontSize fs, CFAutoRelease<CTFontDescriptorRef> &&font, int pixels) : TrueTypeFontCache(fs, pixels), font_desc(std::move(font))
{
this->SetFontSize(pixels);
}
/**
* Reset cached glyphs.
*/
void CoreTextFontCache::ClearFontCache()
{
/* GUI scaling might have changed, determine font size anew if it was automatically selected. */
if (this->font) this->SetFontSize(this->req_size);
this->TrueTypeFontCache::ClearFontCache();
}
void CoreTextFontCache::SetFontSize(int pixels)
{
if (pixels == 0) {
/* Try to determine a good height based on the height recommended by the font. */
int scaled_height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
pixels = scaled_height;
CFAutoRelease<CTFontRef> font(CTFontCreateWithFontDescriptor(this->font_desc.get(), 0.0f, nullptr));
if (font) {
float min_size = 0.0f;
/* The 'head' TrueType table contains information about the
* 'smallest readable size in pixels'. Try to read it, if
* that doesn't work, we use the default OS font size instead.
*
* Reference: https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6head.html */
CFAutoRelease<CFDataRef> data(CTFontCopyTable(font.get(), kCTFontTableHead, kCTFontTableOptionNoOptions));
if (data) {
uint16_t lowestRecPPEM; // At offset 46 of the 'head' TrueType table.
CFDataGetBytes(data.get(), CFRangeMake(46, sizeof(lowestRecPPEM)), (UInt8 *)&lowestRecPPEM);
min_size = CFSwapInt16BigToHost(lowestRecPPEM); // TrueType data is always big-endian.
} else {
CFAutoRelease<CFNumberRef> size((CFNumberRef)CTFontCopyAttribute(font.get(), kCTFontSizeAttribute));
CFNumberGetValue(size.get(), kCFNumberFloatType, &min_size);
}
/* Font height is minimum height plus the difference between the default
* height for this font size and the small size. */
int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL));
pixels = Clamp(std::min<int>(min_size, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height, MAX_FONT_SIZE);
}
} else {
pixels = ScaleFontTrad(pixels);
}
this->used_size = pixels;
this->font.reset(CTFontCreateWithFontDescriptor(this->font_desc.get(), pixels, nullptr));
/* Query the font metrics we needed. We generally round all values up to
* make sure we don't inadvertently cut off a row or column of pixels,
* except when determining glyph to glyph advances. */
this->units_per_em = CTFontGetUnitsPerEm(this->font.get());
this->ascender = (int)std::ceil(CTFontGetAscent(this->font.get()));
this->descender = -(int)std::ceil(CTFontGetDescent(this->font.get()));
this->height = this->ascender - this->descender;
/* Get real font name. */
char name[128];
CFAutoRelease<CFStringRef> font_name((CFStringRef)CTFontCopyAttribute(this->font.get(), kCTFontDisplayNameAttribute));
CFStringGetCString(font_name.get(), name, lengthof(name), kCFStringEncodingUTF8);
this->font_name = name;
DEBUG(freetype, 2, "Loaded font '%s' with size %d", this->font_name.c_str(), pixels);
}
GlyphID CoreTextFontCache::MapCharToGlyph(WChar key)
{
assert(IsPrintable(key));
if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
return this->parent->MapCharToGlyph(key);
}
/* Convert characters outside of the Basic Multilingual Plane into surrogate pairs. */
UniChar chars[2];
if (key >= 0x010000U) {
chars[0] = (UniChar)(((key - 0x010000U) >> 10) + 0xD800);
chars[1] = (UniChar)(((key - 0x010000U) & 0x3FF) + 0xDC00);
} else {
chars[0] = (UniChar)(key & 0xFFFF);
}
CGGlyph glyph[2] = {0, 0};
if (CTFontGetGlyphsForCharacters(this->font.get(), chars, glyph, key >= 0x010000U ? 2 : 1)) {
return glyph[0];
}
return 0;
}
const void *CoreTextFontCache::InternalGetFontTable(uint32 tag, size_t &length)
{
CFAutoRelease<CFDataRef> data(CTFontCopyTable(this->font.get(), (CTFontTableTag)tag, kCTFontTableOptionNoOptions));
if (!data) return nullptr;
length = CFDataGetLength(data.get());
auto buf = MallocT<UInt8>(length);
CFDataGetBytes(data.get(), CFRangeMake(0, (CFIndex)length), buf);
return buf;
}
const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
{
/* Get glyph size. */
CGGlyph glyph = (CGGlyph)key;
CGRect bounds = CGRectNull;
if (MacOSVersionIsAtLeast(10, 8, 0)) {
bounds = CTFontGetOpticalBoundsForGlyphs(this->font.get(), &glyph, nullptr, 1, 0);
} else {
bounds = CTFontGetBoundingRectsForGlyphs(this->font.get(), kCTFontOrientationDefault, &glyph, nullptr, 1);
}
if (CGRectIsNull(bounds)) usererror("Unable to render font glyph");
uint bb_width = (uint)std::ceil(bounds.size.width) + 1; // Sometimes the glyph bounds are too tight and cut of the last pixel after rounding.
uint bb_height = (uint)std::ceil(bounds.size.height);
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */
uint width = std::max(1U, bb_width + (this->fs == FS_NORMAL ? 1 : 0));
uint height = std::max(1U, bb_height + (this->fs == FS_NORMAL ? 1 : 0));
/* Limit glyph size to prevent overflows later on. */
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) usererror("Font glyph is too large");
SpriteLoader::Sprite sprite;
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
sprite.type = ST_FONT;
sprite.width = width;
sprite.height = height;
sprite.x_offs = (int16)std::round(CGRectGetMinX(bounds));
sprite.y_offs = this->ascender - (int16)std::ceil(CGRectGetMaxY(bounds));
if (bounds.size.width > 0) {
/* Glyph is not a white-space glyph. Render it to a bitmap context. */
/* We only need the alpha channel, as we apply our own colour constants to the sprite. */
int pitch = Align(bb_width, 16);
byte *bmp = CallocT<byte>(bb_height * pitch);
CFAutoRelease<CGContextRef> context(CGBitmapContextCreate(bmp, bb_width, bb_height, 8, pitch, nullptr, kCGImageAlphaOnly));
/* Set antialias according to requirements. */
CGContextSetAllowsAntialiasing(context.get(), use_aa);
CGContextSetAllowsFontSubpixelPositioning(context.get(), use_aa);
CGContextSetAllowsFontSubpixelQuantization(context.get(), !use_aa);
CGContextSetShouldSmoothFonts(context.get(), false);
float offset = 0.5f; // CoreText uses 0.5 as pixel centers. We want pixel alignment.
CGPoint pos{offset - bounds.origin.x, offset - bounds.origin.y};
CTFontDrawGlyphs(this->font.get(), &glyph, &pos, 1, context.get());
/* Draw shadow for medium size. */
if (this->fs == FS_NORMAL && !use_aa) {
for (uint y = 0; y < bb_height; y++) {
for (uint x = 0; x < bb_width; x++) {
if (bmp[y * pitch + x] > 0) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[1 + x + (1 + y) * sprite.width].a = use_aa ? bmp[x + y * pitch] : 0xFF;
}
}
}
}
/* Extract pixel data. */
for (uint y = 0; y < bb_height; y++) {
for (uint x = 0; x < bb_width; x++) {
if (bmp[y * pitch + x] > 0) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
sprite.data[x + y * sprite.width].a = use_aa ? bmp[x + y * pitch] : 0xFF;
}
}
}
}
GlyphEntry new_glyph;
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
new_glyph.width = (byte)std::round(CTFontGetAdvancesForGlyphs(this->font.get(), kCTFontOrientationDefault, &glyph, nullptr, 1));
this->SetGlyphPtr(key, &new_glyph);
return new_glyph.sprite;
}
/**
* Loads the TrueType font.
* If a CoreText font description is present, e.g. from the automatic font
* fallback search, use it. Otherwise, try to resolve it by font name.
* @param fs The font size to load.
*/
void LoadCoreTextFont(FontSize fs)
{
static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
FreeTypeSubSetting *settings = nullptr;
switch (fs) {
default: NOT_REACHED();
case FS_SMALL: settings = &_freetype.small; break;
case FS_NORMAL: settings = &_freetype.medium; break;
case FS_LARGE: settings = &_freetype.large; break;
case FS_MONO: settings = &_freetype.mono; break;
}
if (StrEmpty(settings->font)) return;
CFAutoRelease<CTFontDescriptorRef> font_ref;
if (settings->os_handle != nullptr) {
font_ref.reset(static_cast<CTFontDescriptorRef>(const_cast<void *>(settings->os_handle)));
CFRetain(font_ref.get()); // Increase ref count to match a later release.
}
if (!font_ref && MacOSVersionIsAtLeast(10, 6, 0)) {
/* Might be a font file name, try load it. Direct font loading is
* only supported starting on OSX 10.6. */
CFAutoRelease<CFStringRef> path;
/* See if this is an absolute path. */
if (FileExists(settings->font)) {
path.reset(CFStringCreateWithCString(kCFAllocatorDefault, settings->font, kCFStringEncodingUTF8));
} else {
/* Scan the search-paths to see if it can be found. */
std::string full_font = FioFindFullPath(BASE_DIR, settings->font);
if (!full_font.empty()) {
path.reset(CFStringCreateWithCString(kCFAllocatorDefault, full_font.c_str(), kCFStringEncodingUTF8));
}
}
if (path) {
/* Try getting a font descriptor to see if the system can use it. */
CFAutoRelease<CFURLRef> url(CFURLCreateWithFileSystemPath(kCFAllocatorDefault, path.get(), kCFURLPOSIXPathStyle, false));
CFAutoRelease<CFArrayRef> descs(CTFontManagerCreateFontDescriptorsFromURL(url.get()));
if (descs && CFArrayGetCount(descs.get()) > 0) {
font_ref.reset((CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0));
CFRetain(font_ref.get());
} else {
ShowInfoF("Unable to load file '%s' for %s font, using default OS font selection instead", settings->font, SIZE_TO_NAME[fs]);
}
}
}
if (!font_ref) {
CFAutoRelease<CFStringRef> name(CFStringCreateWithCString(kCFAllocatorDefault, settings->font, kCFStringEncodingUTF8));
/* Simply creating the font using CTFontCreateWithNameAndSize will *always* return
* something, no matter the name. As such, we can't use it to check for existence.
* We instead query the list of all font descriptors that match the given name which
* does not do this stupid name fallback. */
CFAutoRelease<CTFontDescriptorRef> name_desc(CTFontDescriptorCreateWithNameAndSize(name.get(), 0.0));
CFAutoRelease<CFSetRef> mandatory_attribs(CFSetCreate(kCFAllocatorDefault, const_cast<const void **>(reinterpret_cast<const void * const *>(&kCTFontNameAttribute)), 1, &kCFTypeSetCallBacks));
CFAutoRelease<CFArrayRef> descs(CTFontDescriptorCreateMatchingFontDescriptors(name_desc.get(), mandatory_attribs.get()));
/* Assume the first result is the one we want. */
if (descs && CFArrayGetCount(descs.get()) > 0) {
font_ref.reset((CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0));
CFRetain(font_ref.get());
}
}
if (!font_ref) {
ShowInfoF("Unable to use '%s' for %s font, using sprite font instead", settings->font, SIZE_TO_NAME[fs]);
return;
}
new CoreTextFontCache(fs, std::move(font_ref), settings->size);
}