forked from mirror/OpenTTD
(svn r23517) -Fix (r23336, etc.): Give map generation window the same priority as the start server window.
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@@ -914,6 +914,7 @@ static uint GetWindowZPriority(const Window *w)
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case WC_NETWORK_STATUS_WINDOW:
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case WC_NETWORK_STATUS_WINDOW:
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++z_priority;
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++z_priority;
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case WC_GENERATE_LANDSCAPE:
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case WC_SAVELOAD:
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case WC_SAVELOAD:
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case WC_GAME_OPTIONS:
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case WC_GAME_OPTIONS:
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case WC_CUSTOM_CURRENCY:
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case WC_CUSTOM_CURRENCY:
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