forked from mirror/OpenTTD
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
This commit is contained in:
60
src/network/core/tcp.h
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60
src/network/core/tcp.h
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/* $Id$ */
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#ifndef NETWORK_CORE_TCP_H
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#define NETWORK_CORE_TCP_H
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#ifdef ENABLE_NETWORK
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/**
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* @file tcp.h Basic functions to receive and send TCP packets.
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*/
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/**
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* Enum with all types of UDP packets.
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* The order of the first 4 packets MUST not be changed, as
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* it protects old clients from joining newer servers
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* (because SERVER_ERROR is the respond to a wrong revision)
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*/
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enum {
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PACKET_SERVER_FULL,
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PACKET_SERVER_BANNED,
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PACKET_CLIENT_JOIN,
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PACKET_SERVER_ERROR,
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PACKET_CLIENT_COMPANY_INFO,
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PACKET_SERVER_COMPANY_INFO,
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PACKET_SERVER_CLIENT_INFO,
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PACKET_SERVER_NEED_PASSWORD,
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PACKET_CLIENT_PASSWORD,
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PACKET_SERVER_WELCOME,
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PACKET_CLIENT_GETMAP,
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PACKET_SERVER_WAIT,
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PACKET_SERVER_MAP,
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PACKET_CLIENT_MAP_OK,
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PACKET_SERVER_JOIN,
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PACKET_SERVER_FRAME,
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PACKET_SERVER_SYNC,
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PACKET_CLIENT_ACK,
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PACKET_CLIENT_COMMAND,
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PACKET_SERVER_COMMAND,
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PACKET_CLIENT_CHAT,
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PACKET_SERVER_CHAT,
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PACKET_CLIENT_SET_PASSWORD,
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PACKET_CLIENT_SET_NAME,
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PACKET_CLIENT_QUIT,
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PACKET_CLIENT_ERROR,
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PACKET_SERVER_QUIT,
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PACKET_SERVER_ERROR_QUIT,
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PACKET_SERVER_SHUTDOWN,
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PACKET_SERVER_NEWGAME,
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PACKET_SERVER_RCON,
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PACKET_CLIENT_RCON,
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PACKET_END ///< Must ALWAYS be on the end of this list!! (period)
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};
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void NetworkSend_Packet(Packet *packet, NetworkClientState *cs);
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Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
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bool NetworkSend_Packets(NetworkClientState *cs);
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_TCP_H */
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