forked from mirror/OpenTTD
Fix: NewGRF house class mappings were not reset between games. (#11279)
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@@ -3842,6 +3842,8 @@ HouseSpec _house_specs[NUM_HOUSES];
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void ResetHouses()
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{
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ResetHouseClassIDs();
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auto insert = std::copy(std::begin(_original_house_specs), std::end(_original_house_specs), std::begin(_house_specs));
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std::fill(insert, std::end(_house_specs), HouseSpec{});
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