forked from mirror/OpenTTD
(svn r2602) -Codechange: removed unused variable (disable_computer)
-Fix: Changed some stuff to make server-side AIs possible in the far future
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@@ -62,7 +62,6 @@ extern void HalGameLoop(void);
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uint32 _pixels_redrawn;
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bool _dbg_screen_rect;
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bool disable_computer; // We should get ride of this thing.. is only used for a debug-cheat
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static byte _os_version = 0;
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/* TODO: usrerror() for errors which are not of an internal nature but
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@@ -1032,7 +1031,7 @@ void StateGameLoop(void)
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// To bad the AI does not work in multiplayer, because states are not saved
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// perfectly
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if (!disable_computer && !_networking)
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if (!_networking)
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RunOtherPlayersLoop();
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CallWindowTickEvent();
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