(svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported.

This commit is contained in:
2006-09-27 18:17:01 +00:00
parent 3ded010d91
commit 653e7fa548
19 changed files with 404 additions and 32 deletions

View File

@@ -25,6 +25,7 @@
#include "debug.h"
#include "newgrf_callbacks.h"
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "date.h"
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
@@ -173,8 +174,10 @@ static void HandleBrokenShip(Vehicle *v)
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
}
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
@@ -198,7 +201,9 @@ static void MarkShipDirty(Vehicle *v)
static void PlayShipSound(Vehicle *v)
{
SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
if (!PlayVehicleSound(v, VSE_START)) {
SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
}
}
static void ProcessShipOrder(Vehicle *v)