(svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported.

This commit is contained in:
2006-09-27 18:17:01 +00:00
parent 3ded010d91
commit 653e7fa548
19 changed files with 404 additions and 32 deletions

25
newgrf_sound.h Normal file
View File

@@ -0,0 +1,25 @@
/* $Id$ */
#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H
typedef enum VehicleSoundEvents {
VSE_START = 1,
VSE_TUNNEL = 2,
VSE_BREAKDOWN = 3,
VSE_RUNNING = 4,
VSE_TOUCHDOWN = 5,
VSE_TRAIN_EFFECT = 6,
VSE_RUNNING_16 = 7,
VSE_STOPPED_16 = 8,
VSE_LOAD_UNLOAD = 9,
} VehicleSoundEvent;
FileEntry *AllocateFileEntry(void);
void InitializeSoundPool(void);
FileEntry *GetSound(uint index);
uint GetNumSounds(void);
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
#endif /* NEWGRF_SOUND_H */