Codechange: Move calendar date functions inside TimerGameCalendar (#10753)

This commit is contained in:
Tyler Trahan
2023-05-04 09:14:12 -04:00
committed by GitHub
parent 7669aac865
commit 6501f84b4a
43 changed files with 224 additions and 281 deletions

View File

@@ -23,7 +23,7 @@
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "timer/timer_game_calendar.h"
#include "vehicle_func.h"
#include "widgets/dropdown_func.h"
#include "engine_gui.h"
@@ -920,8 +920,8 @@ void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
{
const Engine *e = Engine::Get(engine_number);
YearMonthDay ymd;
ConvertDateToYMD(e->intro_date, &ymd);
TimerGameCalendar::YearMonthDay ymd;
TimerGameCalendar::ConvertDateToYMD(e->intro_date, &ymd);
bool refittable = IsArticulatedVehicleRefittable(engine_number);
bool articulated_cargo = false;