forked from mirror/OpenTTD
(svn r17534) -Codechange: unify the naming of callback masks/flags
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@@ -1361,7 +1361,7 @@ static SpriteID GetEngineColourMap(EngineID engine_type, CompanyID company, Engi
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if (map != PAL_NONE) return map;
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/* Check if we should use the colour map callback */
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if (HasBit(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_COLOUR_REMAP)) {
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if (HasBit(EngInfo(engine_type)->callback_mask, CBM_VEHICLE_COLOUR_REMAP)) {
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uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
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/* A return value of 0xC000 is stated to "use the default two-colour
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* maps" which happens to be the failure action too... */
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