forked from mirror/OpenTTD
(svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard
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@@ -50,10 +50,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
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case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
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case WE_PAINT:
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SetWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL);
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SetWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY);
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SetWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
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SetWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
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SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL);
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SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY);
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SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
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SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
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SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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DrawWindowWidgets(w);
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break;
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