(svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard

This commit is contained in:
belugas
2006-10-04 19:11:43 +00:00
parent ddb46fe8d8
commit 6444b0e781
8 changed files with 30 additions and 30 deletions

View File

@@ -241,10 +241,10 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
SetWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
SetWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
SetWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
SetWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
SetvWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
DrawWindowWidgets(w);
y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
@@ -594,10 +594,10 @@ void CreateScenarioWndProc(Window *w, WindowEvent *e)
SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0);
SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15);
SetWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
SetWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
SetWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
SetWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
DrawWindowWidgets(w);
DrawString( 12, 96, STR_MAPSIZE, 0);