forked from mirror/OpenTTD
(svn r9963) -Fix (r9962): 'smooth_scroll' patch setting was ignored (always on) in some places.
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@@ -1397,10 +1397,15 @@ void UpdateViewportPosition(Window *w)
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int delta_y = dest_y - y;
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if (delta_x != 0 || delta_y != 0) {
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int max_scroll = ScaleByMapSize1D(512);
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/* Not at our desired positon yet... */
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x += clamp(delta_x / 8, -max_scroll, max_scroll);
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y += clamp(delta_y / 8, -max_scroll, max_scroll);
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if (_patches.smooth_scroll) {
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int max_scroll = ScaleByMapSize1D(512);
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/* Not at our desired positon yet... */
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x += clamp(delta_x / 8, -max_scroll, max_scroll);
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y += clamp(delta_y / 8, -max_scroll, max_scroll);
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} else {
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x = dest_x;
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y = dest_y;
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}
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}
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/* Convert viewport coordinates to map coordinates
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@@ -1868,7 +1873,7 @@ bool ScrollWindowTo(int x , int y, Window *w, bool instant)
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if (WP(w, vp_d).dest_scrollpos_x == pt.x && WP(w, vp_d).dest_scrollpos_y == pt.y)
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return false;
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if (!_patches.smooth_scroll || instant) {
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if (instant) {
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WP(w, vp_d).scrollpos_x = pt.x;
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WP(w, vp_d).scrollpos_y = pt.y;
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}
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