(svn r19291) -Codechange: Rename HasVehicleOnTunnelBridge() to TunnelBridgeIsFree() and return a CommandCost status.

This commit is contained in:
alberth
2010-02-28 18:15:19 +00:00
parent 986d15ef73
commit 63dd6ce6b0
6 changed files with 23 additions and 15 deletions

View File

@@ -437,9 +437,9 @@ static Vehicle *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
* @param tile first end
* @param endtile second end
* @param ignore Ignore this vehicle when searching
* @return true if the bridge has a vehicle
* @return Succeeded command (if tunnel/bridge is free) or failed command (if a vehicle is using the tunnel/bridge).
*/
bool HasVehicleOnTunnelBridge(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
{
/* Value v is not safe in MP games, however, it is used to generate a local
* error message only (which may be different for different machines).
@@ -448,8 +448,8 @@ bool HasVehicleOnTunnelBridge(TileIndex tile, TileIndex endtile, const Vehicle *
Vehicle *v = VehicleFromPos(tile, (void *)ignore, &GetVehicleTunnelBridgeProc, true);
if (v == NULL) v = VehicleFromPos(endtile, (void *)ignore, &GetVehicleTunnelBridgeProc, true);
if (v != NULL) _error_message = STR_ERROR_TRAIN_IN_THE_WAY + v->type;
return v != NULL;
if (v != NULL) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
return CommandCost();
}