Codechange: Use std::string for most of the user-settable custom names.

This commit is contained in:
Michael Lutz
2020-05-17 23:31:59 +02:00
parent 9b6f5e3bb8
commit 63ccb36ef3
41 changed files with 160 additions and 177 deletions

View File

@@ -75,11 +75,8 @@ struct SignList {
* a lot of them. Therefore a worthwhile performance gain can be made by
* directly comparing Sign::name instead of going through the string
* system for each comparison. */
const char *a_name = a->name;
const char *b_name = b->name;
if (a_name == nullptr) a_name = SignList::default_name;
if (b_name == nullptr) b_name = SignList::default_name;
const char *a_name = a->name.empty() ? SignList::default_name : a->name.c_str();
const char *b_name = b->name.empty() ? SignList::default_name : b->name.c_str();
int r = strnatcmp(a_name, b_name); // Sort by name (natural sorting).
@@ -95,9 +92,7 @@ struct SignList {
static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter)
{
/* Same performance benefit as above for sorting. */
const char *a_name = (*a)->name;
if (a_name == nullptr) a_name = SignList::default_name;
const char *a_name = (*a)->name.empty() ? SignList::default_name : (*a)->name.c_str();
filter.ResetState();
filter.AddLine(a_name);
@@ -439,7 +434,7 @@ struct SignWindow : Window, SignList {
void UpdateSignEditWindow(const Sign *si)
{
/* Display an empty string when the sign hasn't been edited yet */
if (si->name != nullptr) {
if (!si->name.empty()) {
SetDParam(0, si->index);
this->name_editbox.text.Assign(STR_SIGN_NAME);
} else {