forked from mirror/OpenTTD
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
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@@ -738,7 +738,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
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_grow_town_result = -1;
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} else if (_game_mode == GM_EDITOR) {
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/* If we are in the SE, and this road-piece has no town owner yet, it just found an
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* owner :) (happy happy happy road now) */
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* owner :) (happy happy happy road now) */
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SetTileOwner(tile, OWNER_TOWN);
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SetTownIndex(tile, t->index);
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}
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