forked from mirror/OpenTTD
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
This commit is contained in:
@@ -4,36 +4,36 @@
|
||||
#define SPRITES_H
|
||||
|
||||
/** @file sprites.h
|
||||
This file contails all sprite-related enums and defines. These consist mainly of
|
||||
the sprite numbers and a bunch of masks and macros to handle sprites and to get
|
||||
rid of all the magic numbers in the code.
|
||||
|
||||
@NOTE:
|
||||
ALL SPRITE NUMBERS BELOW 5126 are in the main files
|
||||
SPR_CANALS_BASE is in canalsw.grf
|
||||
SPR_SLOPES_BASE is in trkfoundw.grf
|
||||
SPR_OPENTTD_BASE is in openttd.grf
|
||||
|
||||
All elements which consist of two elements should
|
||||
have the same name and then suffixes
|
||||
_GROUND and _BUILD for building-type sprites
|
||||
_REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
|
||||
These sprites are split because of the Z order of the elements
|
||||
(like some parts of a bridge are behind the vehicle, while others are before)
|
||||
|
||||
|
||||
All sprites which are described here are referenced only one to a handful of times
|
||||
throughout the code. When introducing new sprite enums, use meaningful names.
|
||||
Don't be lazy and typing, and only use abbrevations when their meaning is clear or
|
||||
the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
|
||||
IN THIS FILE, and perhaps add some comments in the code where it is used.
|
||||
Now, don't whine about this being too much typing work if the enums are like
|
||||
30 characters in length. If your editor doen't help you simplifying your work,
|
||||
get a proper editor. If your Operating Systems don't have any decent editors,
|
||||
get a proper Operating System.
|
||||
|
||||
@todo Split the "Sprites" enum into smaller chunks and document them
|
||||
*/
|
||||
* This file contails all sprite-related enums and defines. These consist mainly of
|
||||
* the sprite numbers and a bunch of masks and macros to handle sprites and to get
|
||||
* rid of all the magic numbers in the code.
|
||||
*
|
||||
* @NOTE:
|
||||
* ALL SPRITE NUMBERS BELOW 5126 are in the main files
|
||||
* SPR_CANALS_BASE is in canalsw.grf
|
||||
* SPR_SLOPES_BASE is in trkfoundw.grf
|
||||
* SPR_OPENTTD_BASE is in openttd.grf
|
||||
*
|
||||
* All elements which consist of two elements should
|
||||
* have the same name and then suffixes
|
||||
* _GROUND and _BUILD for building-type sprites
|
||||
* _REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
|
||||
* These sprites are split because of the Z order of the elements
|
||||
* (like some parts of a bridge are behind the vehicle, while others are before)
|
||||
*
|
||||
*
|
||||
* All sprites which are described here are referenced only one to a handful of times
|
||||
* throughout the code. When introducing new sprite enums, use meaningful names.
|
||||
* Don't be lazy and typing, and only use abbrevations when their meaning is clear or
|
||||
* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
|
||||
* IN THIS FILE, and perhaps add some comments in the code where it is used.
|
||||
* Now, don't whine about this being too much typing work if the enums are like
|
||||
* 30 characters in length. If your editor doen't help you simplifying your work,
|
||||
* get a proper editor. If your Operating Systems don't have any decent editors,
|
||||
* get a proper Operating System.
|
||||
*
|
||||
* @todo Split the "Sprites" enum into smaller chunks and document them
|
||||
*/
|
||||
|
||||
|
||||
enum Sprites {
|
||||
@@ -226,8 +226,8 @@ enum Sprites {
|
||||
|
||||
/* Elrail stuff */
|
||||
/* Wires. First identifier is the direction of the track, second is the required placement of the pylon.
|
||||
"short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope
|
||||
(in positive coordinate direction) */
|
||||
* "short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope
|
||||
* (in positive coordinate direction) */
|
||||
SPR_WIRE_X_SHORT = SPR_ELRAIL_BASE + 3,
|
||||
SPR_WIRE_Y_SHORT = SPR_ELRAIL_BASE + 4,
|
||||
SPR_WIRE_EW_SHORT = SPR_ELRAIL_BASE + 5,
|
||||
@@ -561,19 +561,18 @@ enum Sprites {
|
||||
|
||||
/* BTSUS == Suspension bridge */
|
||||
/* TILE_* denotes the different tiles a suspension bridge
|
||||
can have
|
||||
TILE_A and TILE_B are the "beginnings" and "ends" of the
|
||||
suspension system. they have small rectangluar endcaps
|
||||
TILE_C and TILE_D look almost identical to TILE_A and
|
||||
TILE_B, but they do not have the "endcaps". They form the
|
||||
middle part
|
||||
TILE_E is a condensed configuration of two pillars. while they
|
||||
are usually 2 pillars apart, they only have 1 pillar separation
|
||||
here
|
||||
TILE_F is an extended configuration of pillars. they are
|
||||
plugged in when pillars should be 3 tiles apart
|
||||
|
||||
*/
|
||||
* can have
|
||||
* TILE_A and TILE_B are the "beginnings" and "ends" of the
|
||||
* suspension system. they have small rectangluar endcaps
|
||||
* TILE_C and TILE_D look almost identical to TILE_A and
|
||||
* TILE_B, but they do not have the "endcaps". They form the
|
||||
* middle part
|
||||
* TILE_E is a condensed configuration of two pillars. while they
|
||||
* are usually 2 pillars apart, they only have 1 pillar separation
|
||||
* here
|
||||
* TILE_F is an extended configuration of pillars. they are
|
||||
* plugged in when pillars should be 3 tiles apart
|
||||
*/
|
||||
SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453,
|
||||
SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454,
|
||||
SPR_BTSUS_Y_FRONT_TILE_A = 2455,
|
||||
@@ -713,10 +712,10 @@ enum Sprites {
|
||||
|
||||
/* tubular bridges */
|
||||
/* tubular bridges have 3 kinds of tiles:
|
||||
a start tile (with only half a tube on the far side, marked _BEG
|
||||
a middle tile (full tunnel), marked _MID
|
||||
and an end tile (half a tube on the near side, maked _END
|
||||
*/
|
||||
* a start tile (with only half a tube on the far side, marked _BEG
|
||||
* a middle tile (full tunnel), marked _MID
|
||||
* and an end tile (half a tube on the near side, maked _END
|
||||
*/
|
||||
SPR_BTTUB_X_FRONT_BEG = 2559,
|
||||
SPR_BTTUB_X_FRONT_MID = 2660,
|
||||
SPR_BTTUB_X_FRONT_END = 2561,
|
||||
|
Reference in New Issue
Block a user