forked from mirror/OpenTTD
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
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3
player.h
3
player.h
@@ -229,8 +229,7 @@ static inline bool IsLocalPlayer(void)
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void DeletePlayerWindows(PlayerID pi);
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byte GetPlayerRailtypes(PlayerID p);
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/** Finds out if a Player has a certain railtype available
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*/
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/** Finds out if a Player has a certain railtype available */
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static inline bool HasRailtypeAvail(const Player *p, RailType Railtype)
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{
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return HASBIT(p->avail_railtypes, Railtype);
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