(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.

-Cleanup: whitespace alignment of a few tables.
This commit is contained in:
rubidium
2006-09-04 20:40:33 +00:00
parent a7cfb80c40
commit 63687763e9
59 changed files with 694 additions and 700 deletions

132
elrail.c
View File

@@ -1,49 +1,49 @@
/* $Id$ */
/** @file elrail.c
This file deals with displaying wires and pylons for electric railways.
<h2>Basics</h2>
<h3>Tile Types</h3>
We have two different types of tiles in the drawing code:
Normal Railway Tiles (NRTs) which can have more than one track on it, and
Special Railways tiles (SRTs) which have only one track (like crossings, depots
stations, etc).
<h3>Location Categories</h3>
All tiles are categorized into three location groups (TLG):
Group 0: Tiles with both an even X coordinate and an even Y coordinate
Group 1: Tiles with an even X and an odd Y coordinate
Group 2: Tiles with an odd X and an even Y coordinate
Group 3: Tiles with both an odd X and Y coordnate.
<h3>Pylon Points</h3>
<h4>Control Points</h4>
A Pylon Control Point (PCP) is a position where a wire (or rather two)
is mounted onto a pylon.
Each NRT does contain 4 PCPs which are bitmapped to a byte
variable and are represented by the DiagDirection enum
Each track ends on two PCPs and thus requires one pylon on each end. However,
there is one exception: Straight-and-level tracks only have one pylon every
other tile.
Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
are merged using an OR operation (i. e. if one tile needs a PCP at the postion
in question, both tiles get it).
<h4>Position Points</h4>
A Pylon Position Point (PPP) is a position where a pylon is located on the
ground. Each PCP owns 8 in (45 degree steps) PPPs that are located around
it. PPPs are represented using the Direction enum. Each track bit has PPPs
that are impossible (because the pylon would be situated on the track) and
some that are preferred (because the pylon would be rectangular to the track).
<img src="../../elrail_tile.png">
<img src="../../elrail_track.png">
*/
* This file deals with displaying wires and pylons for electric railways.
* <h2>Basics</h2>
*
* <h3>Tile Types</h3>
*
* We have two different types of tiles in the drawing code:
* Normal Railway Tiles (NRTs) which can have more than one track on it, and
* Special Railways tiles (SRTs) which have only one track (like crossings, depots
* stations, etc).
*
* <h3>Location Categories</h3>
*
* All tiles are categorized into three location groups (TLG):
* Group 0: Tiles with both an even X coordinate and an even Y coordinate
* Group 1: Tiles with an even X and an odd Y coordinate
* Group 2: Tiles with an odd X and an even Y coordinate
* Group 3: Tiles with both an odd X and Y coordnate.
*
* <h3>Pylon Points</h3>
* <h4>Control Points</h4>
* A Pylon Control Point (PCP) is a position where a wire (or rather two)
* is mounted onto a pylon.
* Each NRT does contain 4 PCPs which are bitmapped to a byte
* variable and are represented by the DiagDirection enum
*
* Each track ends on two PCPs and thus requires one pylon on each end. However,
* there is one exception: Straight-and-level tracks only have one pylon every
* other tile.
*
* Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
* are merged using an OR operation (i. e. if one tile needs a PCP at the postion
* in question, both tiles get it).
*
* <h4>Position Points</h4>
* A Pylon Position Point (PPP) is a position where a pylon is located on the
* ground. Each PCP owns 8 in (45 degree steps) PPPs that are located around
* it. PPPs are represented using the Direction enum. Each track bit has PPPs
* that are impossible (because the pylon would be situated on the track) and
* some that are preferred (because the pylon would be rectangular to the track).
*
* <img src="../../elrail_tile.png">
* <img src="../../elrail_track.png">
*
*/
#include "stdafx.h"
#include "openttd.h"
@@ -68,8 +68,8 @@ static inline TLG GetTLG(TileIndex t)
}
/** Finds which Rail Bits are present on a given tile. For bridge tiles,
* returns track bits under the bridge
*/
* returns track bits under the bridge
*/
static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
{
switch (GetTileType(t)) {
@@ -123,9 +123,9 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
}
/** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
* @param tile The tile to analyse
* @param *tileh the tileh
*/
* @param tile The tile to analyse
* @param *tileh the tileh
*/
static void AdjustTileh(TileIndex tile, Slope *tileh)
{
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
@@ -150,13 +150,13 @@ static void AdjustTileh(TileIndex tile, Slope *tileh)
}
/** Draws wires and, if required, pylons on a given tile
* @param ti The Tileinfo to draw the tile for
*/
* @param ti The Tileinfo to draw the tile for
*/
static void DrawCatenaryRailway(const TileInfo *ti)
{
/* Pylons are placed on a tile edge, so we need to take into account
the track configuration of 2 adjacent tiles. trackconfig[0] stores the
current tile (home tile) while [1] holds the neighbour */
* the track configuration of 2 adjacent tiles. trackconfig[0] stores the
* current tile (home tile) while [1] holds the neighbour */
TrackBits trackconfig[TS_END];
bool isflat[TS_END];
/* Note that ti->tileh has already been adjusted for Foundations */
@@ -171,11 +171,11 @@ static void DrawCatenaryRailway(const TileInfo *ti)
Track t;
/* Find which rail bits are present, and select the override points.
We don't draw a pylon:
1) INSIDE a tunnel (we wouldn't see it anyway)
2) on the "far" end of a bridge head (the one that connects to bridge middle),
because that one is drawn on the bridge. Exception is for length 0 bridges
which have no middle tiles */
* We don't draw a pylon:
* 1) INSIDE a tunnel (we wouldn't see it anyway)
* 2) on the "far" end of a bridge head (the one that connects to bridge middle),
* because that one is drawn on the bridge. Exception is for length 0 bridges
* which have no middle tiles */
trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
/* If a track bit is present that is not in the main direction, the track is level */
isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
@@ -188,7 +188,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
int k;
/* Here's one of the main headaches. GetTileSlope does not correct for possibly
existing foundataions, so we do have to do that manually later on.*/
* existing foundataions, so we do have to do that manually later on.*/
tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = 0;
@@ -198,7 +198,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
PPPallowed[i] = AllowedPPPonPCP[i];
/* We cycle through all the existing tracks at a PCP and see what
PPPs we want to have, or may not have at all */
* PPPs we want to have, or may not have at all */
for (k = 0; k < NUM_TRACKS_AT_PCP; k++) {
/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
@@ -208,10 +208,10 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
/* We check whether the track in question (k) is present in the tile
(TrackSourceTile) */
* (TrackSourceTile) */
if (HASBIT(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
/* track found, if track is in the neighbour tile, adjust the number
of the PCP for preferred/allowed determination*/
* of the PCP for preferred/allowed determination*/
DiagDirection PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
SETBIT(PCPstatus, i); /* This PCP is in use */
@@ -244,7 +244,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);
/* If we have a straight (and level) track, we want a pylon only every 2 tiles
Delete the PCP if this is the case. */
* Delete the PCP if this is the case. */
/* Level means that the slope is the same, or the track is flat */
if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
for (k = 0; k < NUM_IGNORE_GROUPS; k++)
@@ -252,9 +252,9 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
/* Now decide where we draw our pylons. First try the preferred PPPs, but they may not exist.
In that case, we try the any of the allowed ones. if they don't exist either, don't draw
anything. Note that the preferred PPPs still contain the end-of-line markers.
Remove those (simply by ANDing with allowed, since these markers are never allowed) */
* In that case, we try the any of the allowed ones. if they don't exist either, don't draw
* anything. Note that the preferred PPPs still contain the end-of-line markers.
* Remove those (simply by ANDing with allowed, since these markers are never allowed) */
if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {