forked from mirror/OpenTTD
(svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they are no
longer placed on farmland
This commit is contained in:
@@ -77,9 +77,11 @@ static void DoPlaceMoreTrees(uint tile)
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dist = myabs(x) + myabs(y);
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dist = myabs(x) + myabs(y);
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cur_tile=TILE_MASK(tile + TILE_XY(x,y));
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cur_tile = TILE_MASK(tile + TILE_XY(x,y));
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if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR)) {
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/* Only on tiles within 13 squares from tile,
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on clear tiles, and NOT on farm-tiles */
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if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F) {
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PlaceTree(cur_tile, r, dist <= 6 ? 0xC0 : 0);
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PlaceTree(cur_tile, r, dist <= 6 ? 0xC0 : 0);
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}
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}
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} while (--i);
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} while (--i);
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@@ -103,7 +105,8 @@ void PlaceTreesRandomly()
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do {
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do {
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r = Random();
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r = Random();
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tile = TILE_MASK(r);
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tile = TILE_MASK(r);
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if (IS_TILETYPE(tile, MP_CLEAR)) {
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/* Only on clear tiles, and NOT on farm-tiles */
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if (IS_TILETYPE(tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F) {
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PlaceTree(tile, r, 0);
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PlaceTree(tile, r, 0);
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}
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}
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} while (--i);
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} while (--i);
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