forked from mirror/OpenTTD
Change: move "give money" from client-list to company window
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
This commit is contained in:
committed by
Patric Stout
parent
d6e15d4943
commit
62cdadb582
@@ -48,45 +48,6 @@
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#include "safeguards.h"
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static int _rename_id = 1;
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static int _rename_what = -1;
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void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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{
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if (result.Failed() || !_settings_game.economy.give_money) return;
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/* Inform the company of the action of one of its clients (controllers). */
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char msg[64];
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SetDParam(0, p2);
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GetString(msg, STR_COMPANY_NAME, lastof(msg));
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if (!_network_server) {
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NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
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} else {
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NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
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}
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}
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void HandleOnEditText(const char *str)
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{
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switch (_rename_what) {
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case 3: { // Give money, you can only give money in excess of loan
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const Company *c = Company::GetIfValid(_local_company);
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if (c == nullptr) break;
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Money money = min(c->money - c->current_loan, (Money)(strtoull(str, nullptr, 10) / _currency->rate));
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uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
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/* Give 'id' the money, and subtract it from ourself */
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DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
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break;
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}
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default: NOT_REACHED();
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}
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_rename_id = _rename_what = -1;
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}
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/**
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* This code is shared for the majority of the pushbuttons.
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* Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
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@@ -120,14 +81,6 @@ void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1,
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if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
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}
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void ShowNetworkGiveMoneyWindow(CompanyID company)
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{
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_rename_id = company;
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_rename_what = 3;
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ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, nullptr, CS_NUMERAL, QSF_NONE);
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}
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/**
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* Zooms a viewport in a window in or out.
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* @param how Zooming direction.
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