Change: move "give money" from client-list to company window

This is a much better location for this button, as you send
money from one company to another company, not from player
to player.

This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311

We did modify it to fix several bugs and clean up the code while
here anyway.

The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
This commit is contained in:
Patric Stout
2021-01-05 18:06:48 +01:00
committed by Patric Stout
parent d6e15d4943
commit 62cdadb582
15 changed files with 96 additions and 124 deletions

View File

@@ -48,45 +48,6 @@
#include "safeguards.h"
static int _rename_id = 1;
static int _rename_what = -1;
void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Failed() || !_settings_game.economy.give_money) return;
/* Inform the company of the action of one of its clients (controllers). */
char msg[64];
SetDParam(0, p2);
GetString(msg, STR_COMPANY_NAME, lastof(msg));
if (!_network_server) {
NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
} else {
NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
}
}
void HandleOnEditText(const char *str)
{
switch (_rename_what) {
case 3: { // Give money, you can only give money in excess of loan
const Company *c = Company::GetIfValid(_local_company);
if (c == nullptr) break;
Money money = min(c->money - c->current_loan, (Money)(strtoull(str, nullptr, 10) / _currency->rate));
uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
/* Give 'id' the money, and subtract it from ourself */
DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
break;
}
default: NOT_REACHED();
}
_rename_id = _rename_what = -1;
}
/**
* This code is shared for the majority of the pushbuttons.
* Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
@@ -120,14 +81,6 @@ void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1,
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
}
void ShowNetworkGiveMoneyWindow(CompanyID company)
{
_rename_id = company;
_rename_what = 3;
ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, nullptr, CS_NUMERAL, QSF_NONE);
}
/**
* Zooms a viewport in a window in or out.
* @param how Zooming direction.