forked from mirror/OpenTTD
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
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@@ -1684,7 +1684,7 @@ static bool HandleViewportScroll()
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if (w == FindWindowById(WC_MAIN_WINDOW, 0) && w->viewport->follow_vehicle != INVALID_VEHICLE) {
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/* If the main window is following a vehicle, then first let go of it! */
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const Vehicle *veh = GetVehicle(w->viewport->follow_vehicle);
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const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle);
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ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
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return true;
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}
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