(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY

This commit is contained in:
tron
2005-06-25 06:15:43 +00:00
parent cea090af09
commit 61f6f07edd
24 changed files with 65 additions and 61 deletions

View File

@@ -596,7 +596,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Vehicle *v, *u;
UnitID unit_num;
Engine *e;
TileIndex tile = TILE_FROM_XY(x,y);
TileIndex tile = TileVirtXY(x, y);
/* Check if the engine-type is valid (for the player) */
if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
@@ -2366,7 +2366,7 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
if (new_z != old_z) {
TileIndex tile = TILE_FROM_XY(v->x_pos, v->y_pos);
TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
// XXX workaround, whole UP/DOWN detection needs overhaul
if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_map5[tile] & 0x80) != 0)
@@ -2582,13 +2582,13 @@ static void CheckTrainCollision(Vehicle *v)
if (v->u.rail.track == 0x80)
return;
assert(v->u.rail.track == 0x40 || TILE_FROM_XY(v->x_pos, v->y_pos) == v->tile);
assert(v->u.rail.track == 0x40 || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
tcc.v = v;
tcc.v_skip = v->next;
/* find colliding vehicle */
realcoll = VehicleFromPos(TILE_FROM_XY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
realcoll = VehicleFromPos(TileVirtXY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
if (realcoll == NULL)
return;