forked from mirror/OpenTTD
(svn r20662) -Codechange: implement object animation
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@@ -256,13 +256,13 @@ enum CallbackID {
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CBID_OBJECT_LAND_SLOPE_CHECK = 0x157, // 15 bit callback, not implemented
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/** Determine the next animation frame for a house. */
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CBID_OBJECT_ANIMATION_NEXT_FRAME = 0x158, // 15 bit callback, not implemented
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CBID_OBJECT_ANIMATION_NEXT_FRAME = 0x158, // 15 bit callback
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/** Called for periodically starting or stopping the animation. */
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CBID_OBJECT_ANIMATION_START_STOP = 0x159, // 15 bit callback, not implemented
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CBID_OBJECT_ANIMATION_START_STOP = 0x159, // 15 bit callback
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/** Called to indicate how long the current animation frame should last. */
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CBID_OBJECT_ANIMATION_SPEED = 0x15A, // 8 bit callback, not implemented
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CBID_OBJECT_ANIMATION_SPEED = 0x15A, // 8 bit callback
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/** Called to determine the colour of a town building. */
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CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback
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