(svn r20662) -Codechange: implement object animation

This commit is contained in:
rubidium
2010-08-28 18:51:47 +00:00
parent ee8c37c3d9
commit 60fe27db50
5 changed files with 84 additions and 6 deletions

View File

@@ -256,13 +256,13 @@ enum CallbackID {
CBID_OBJECT_LAND_SLOPE_CHECK = 0x157, // 15 bit callback, not implemented
/** Determine the next animation frame for a house. */
CBID_OBJECT_ANIMATION_NEXT_FRAME = 0x158, // 15 bit callback, not implemented
CBID_OBJECT_ANIMATION_NEXT_FRAME = 0x158, // 15 bit callback
/** Called for periodically starting or stopping the animation. */
CBID_OBJECT_ANIMATION_START_STOP = 0x159, // 15 bit callback, not implemented
CBID_OBJECT_ANIMATION_START_STOP = 0x159, // 15 bit callback
/** Called to indicate how long the current animation frame should last. */
CBID_OBJECT_ANIMATION_SPEED = 0x15A, // 8 bit callback, not implemented
CBID_OBJECT_ANIMATION_SPEED = 0x15A, // 8 bit callback
/** Called to determine the colour of a town building. */
CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback