forked from mirror/OpenTTD
(svn r5609) CodeChange : Apply coding style
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16
openttd.c
16
openttd.c
@@ -68,7 +68,7 @@ extern void ShowOSErrorBox(const char *buf);
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* caused by the user, i.e. missing files or fatal configuration errors.
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* Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
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void CDECL error(const char* s, ...)
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void CDECL error(const char *s, ...)
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{
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va_list va;
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char buf[512];
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@@ -230,7 +230,7 @@ md_continue_here:;
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}
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static void ParseResolution(int res[2], const char* s)
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static void ParseResolution(int res[2], const char *s)
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{
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char *t = strchr(s, 'x');
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if (t == NULL) {
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@@ -310,7 +310,7 @@ static void LoadIntroGame(void)
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extern void DedicatedFork(void);
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#endif
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int ttd_main(int argc, char* argv[])
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int ttd_main(int argc, char *argv[])
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{
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MyGetOptData mgo;
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int i;
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@@ -1001,7 +1001,7 @@ void GameLoop(void)
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void BeforeSaveGame(void)
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{
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const Window* w = FindWindowById(WC_MAIN_WINDOW, 0);
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const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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if (w != NULL) {
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_saved_scrollpos_x = WP(w, const vp_d).scrollpos_x;
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@@ -1034,7 +1034,7 @@ static void ConvertTownOwner(void)
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// before savegame version 4, the name of the company determined if it existed
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static void CheckIsPlayerActive(void)
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{
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Player* p;
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Player *p;
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FOR_ALL_PLAYERS(p) {
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if (p->name_1 != 0) p->is_active = true;
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@@ -1044,7 +1044,7 @@ static void CheckIsPlayerActive(void)
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// since savegame version 4.1, exclusive transport rights are stored at towns
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static void UpdateExclusiveRights(void)
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{
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Town* t;
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Town *t;
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FOR_ALL_TOWNS(t) {
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if (t->xy != 0) t->exclusivity = (byte)-1;
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@@ -1264,13 +1264,13 @@ bool AfterLoadGame(void)
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/* Elrails got added in rev 24 */
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if (CheckSavegameVersion(24)) {
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Vehicle* v;
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Vehicle *v;
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uint i;
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TileIndex t;
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RailType min_rail = RAILTYPE_ELECTRIC;
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for (i = 0; i < lengthof(_engines); i++) {
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Engine* e = GetEngine(i);
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Engine *e = GetEngine(i);
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if (e->type == VEH_Train &&
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(e->railtype != RAILTYPE_RAIL || RailVehInfo(i)->engclass == 2)) {
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e->railtype++;
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