forked from mirror/OpenTTD
(svn r5609) CodeChange : Apply coding style
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@@ -100,7 +100,7 @@ enum {
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// called when a new server is found on the network
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void UpdateNetworkGameWindow(bool unselect)
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{
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Window* w = FindWindowById(WC_NETWORK_WINDOW, 0);
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Window *w = FindWindowById(WC_NETWORK_WINDOW, 0);
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if (w != NULL) {
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if (unselect) WP(w, network_ql_d).n.server = NULL;
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@@ -183,7 +183,7 @@ static void BuildNetworkGameList(network_ql_d *nqld)
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static void SortNetworkGameList(network_ql_d *nqld)
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{
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static NGameNameSortFunction* const ngame_sorter[] = {
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static NGameNameSortFunction * const ngame_sorter[] = {
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&NGameNameSorter,
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&NGameClientSorter,
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&NGameAllowedSorter
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@@ -564,7 +564,7 @@ void ShowNetworkGameWindow(void)
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w = AllocateWindowDesc(&_network_game_window_desc);
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if (w != NULL) {
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querystr_d* querystr = &WP(w, network_ql_d).q;
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querystr_d *querystr = &WP(w, network_ql_d).q;
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ttd_strlcpy(_edit_str_buf, _network_player_name, lengthof(_edit_str_buf));
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w->vscroll.cap = 12;
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@@ -1052,9 +1052,9 @@ static WindowDesc _client_list_desc = {
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};
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// Finds the Xth client-info that is active
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static const NetworkClientInfo* NetworkFindClientInfo(byte client_no)
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static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
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{
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const NetworkClientInfo* ci;
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const NetworkClientInfo *ci;
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for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
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// Skip non-active items
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@@ -1174,7 +1174,7 @@ static uint ClientListPopupHeigth(void) {
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static Window *PopupClientList(Window *w, int client_no, int x, int y)
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{
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int i, h;
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const NetworkClientInfo* ci;
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const NetworkClientInfo *ci;
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DeleteWindowById(WC_TOOLBAR_MENU, 0);
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// Clean the current actions
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@@ -1476,7 +1476,7 @@ static byte _chat_type;
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static byte _chat_dest;
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static void SendChat(const char* buf)
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static void SendChat(const char *buf)
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{
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if (buf[0] == '\0') return;
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if (!_network_server) {
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