forked from mirror/OpenTTD
(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)
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@@ -55,6 +55,7 @@ void SQGSTown_Register(Squirrel *engine)
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::IsCity, "IsCity", 2, ".i");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, ".i");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, ".i");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::ExpandTown, "ExpandTown", 3, ".ii");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRating, "GetRating", 3, ".ii");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetAllowedNoise, "GetAllowedNoise", 2, ".i");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRoadLayout, "GetRoadLayout", 2, ".i");
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