forked from mirror/OpenTTD
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
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5
misc.c
5
misc.c
@@ -3,6 +3,7 @@
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#include "string.h"
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#include "strings.h" // XXX GetParam*
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "map.h"
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#include "vehicle.h"
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#include "gfx.h"
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@@ -208,7 +209,7 @@ void InitializeGame(uint log_x, uint log_y)
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AddTypeToEngines(); // make sure all engines have a type
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SetObjectToPlace(1, 0, 0, 0);
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SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
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_pause = 0;
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_fast_forward = 0;
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@@ -270,7 +271,7 @@ void GenerateWorld(int mode, uint log_x, uint log_y)
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_generating_world = true;
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InitializeGame(log_x, log_y);
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SetObjectToPlace(1, 0, 0, 0);
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SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
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// Must start economy early because of the costs.
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StartupEconomy();
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