forked from mirror/OpenTTD
(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
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@@ -124,7 +124,7 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
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if (!(vl->flags & VL_REBUILD)) return;
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sort_list = malloc(GetVehiclePoolSize() * sizeof(sort_list[0]));
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sort_list = malloc(GetVehicleArraySize() * sizeof(sort_list[0]));
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if (sort_list == NULL) {
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error("Could not allocate memory for the vehicle-sorting-list");
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}
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