forked from mirror/OpenTTD
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
This commit is contained in:
163
player_gui.c
163
player_gui.c
@@ -744,3 +744,166 @@ void ShowBuyCompanyDialog(uint player)
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{
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AllocateWindowDescFront(&_buy_company_desc, player);
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}
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/********** HIGHSCORE and ENDGAME windows */
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/* Always draw a maximized window and within there the centered background */
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static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
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{
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uint i;
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// resize window to "full-screen"
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w->width = _screen.width;
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w->height = _screen.height;
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w->widget[0].right = w->width - 1;
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w->widget[0].bottom = w->height - 1;
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DrawWindowWidgets(w);
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/* Center Highscore/Endscreen background */
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*x = max(0, (_screen.width / 2) - (640 / 2));
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*y = max(0, (_screen.height / 2) - (480 / 2));
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for (i = 0; i < 10; i++) // the image is split into 10 50px high parts
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DrawSprite(WP(w, general_d).i + i, *x, *y + (i * 50));
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}
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extern StringID EndGameGetPerformanceTitleFromValue(uint value);
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/* End game window shown at the end of the game */
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static void EndGameWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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const Player *p = DEREF_PLAYER(_local_player);
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uint x, y;
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SetupHighScoreEndWindow(w, &x, &y);
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/* We need to get performance from last year because the image is shown
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* at the start of the new year when these things have already been copied */
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if (WP(w, general_d).i == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
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SetDParam(0, p->president_name_1);
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SetDParam(1, p->president_name_2);
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SetDParam(2, p->name_1);
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SetDParam(3, p->name_2);
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SetDParam(4, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
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DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
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} else {
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
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DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
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}
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} break;
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case WE_CLICK: /* OnClick show the highscore chart */
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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ShowHighscoreTable(w->window_number, WP(w, general_d).j);
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DeleteWindow(w);
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}
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}
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static void HighScoreWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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const HighScore *hs = _highscore_table[w->window_number];
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uint i, x, y;
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SetupHighScoreEndWindow(w, &x, &y);
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SetDParam(0, w->window_number + STR_6801_EASY);
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DrawStringMultiCenter(x + (640 / 2), y + 62, STR_0211_TOP_COMPANIES_WHO_REACHED, 640);
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/* Draw Highscore peepz */
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for (i = 0; i < lengthof(_highscore_table[0]); i++) {
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SetDParam(0, i + 1);
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DrawString(x + 40, y + 140 + (i * 55), STR_0212, 0x10);
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if (hs[i].company[0] != '\0') {
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uint16 colour = (WP(w, general_d).j == i) ? 0x3 : 0x10; // draw new highscore in red
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DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
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SetDParam(0, hs[i].title);
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SetDParam(1, hs[i].score);
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DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
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}
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}
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} break;
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case WE_CLICK: /* Onclick get back all hidden windows */
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if (_game_mode != GM_MENU)
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ShowVitalWindows();
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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DeleteWindow(w);
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break;
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}
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}
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static const Widget _highscore_widgets[] = {
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{ WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL},
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{ WIDGETS_END},
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};
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static const WindowDesc _highscore_desc = {
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0, 0, 641, 481,
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WC_HIGHSCORE_ENDSCREEN,0,
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0,
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_highscore_widgets,
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HighScoreWndProc
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};
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static const WindowDesc _endgame_desc = {
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0, 0, 641, 481,
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WC_HIGHSCORE_ENDSCREEN,0,
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0,
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_highscore_widgets,
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EndGameWndProc
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};
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/* Show the highscore table for a given difficulty. When called from
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* endgame ranking is set to the top5 element that was newly added
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* and is thus highlighted */
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void ShowHighscoreTable(int difficulty, int ranking)
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{
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Window *w;
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/* Close all always on-top windows to get a clean screen */
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if (_game_mode != GM_MENU)
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HideVitalWindows();
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if (!_networking) // pause game to show chart
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
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w = AllocateWindowDesc(&_highscore_desc);
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if (w != NULL) {
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MarkWholeScreenDirty();
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w->window_number = difficulty; // show highscore chart for difficulty...
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WP(w, general_d).i = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
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WP(w, general_d).j = ranking;
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}
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}
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/* Show the endgame victory screen in 2050. Update the new highscore
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* if it was high enough */
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void ShowEndGameChart(void)
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{
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Window *w;
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const Player *p = DEREF_PLAYER(_local_player);
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if (!_networking) { // pause the game and hide all windows to show end-chart
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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HideVitalWindows();
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}
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DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
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w = AllocateWindowDesc(&_endgame_desc);
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if (w != NULL) {
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MarkWholeScreenDirty();
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w->window_number = _opt.diff_level; // show highscore chart for difficulty...
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WP(w, general_d).i = (p->old_economy[0].performance_history == SCORE_MAX) ? SPR_TYCOON_IMG2_BEGIN : SPR_TYCOON_IMG1_BEGIN; // which background to show
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WP(w, general_d).j = SaveHighScoreValue(p);
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}
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}
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