forked from mirror/OpenTTD
(svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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@@ -80,37 +80,6 @@ void InitializeSpriteGroupPool()
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TemporaryStorageArray<uint32, 0x110> _temp_store;
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static inline bool Is8BitCallback(const ResolverObject *object)
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{
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/* Var 0x7E procedure results are always 15 bit */
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if (object == NULL || object->procedure_call) return false;
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switch (object->callback) {
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/* All these functions are 15 bit callbacks */
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case CBID_STATION_SPRITE_LAYOUT:
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case CBID_VEHICLE_REFIT_CAPACITY:
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case CBID_HOUSE_COLOUR:
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case CBID_HOUSE_CARGO_ACCEPTANCE:
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case CBID_INDUSTRY_LOCATION:
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case CBID_HOUSE_ACCEPT_CARGO:
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case CBID_INDTILE_CARGO_ACCEPTANCE:
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case CBID_INDTILE_ACCEPT_CARGO:
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case CBID_VEHICLE_COLOUR_MAPPING:
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case CBID_HOUSE_PRODUCE_CARGO:
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case CBID_INDTILE_SHAPE_CHECK:
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case CBID_VEHICLE_SOUND_EFFECT:
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case CBID_VEHICLE_MODIFY_PROPERTY: // depends on queried property
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case CBID_CARGO_PROFIT_CALC:
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case CBID_SOUNDS_AMBIENT_EFFECT:
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case CBID_CARGO_STATION_RATING_CALC:
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return false;
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/* The rest is a 8 bit callback, which should be truncated properly */
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default:
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return true;
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}
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}
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static inline uint32 GetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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/* First handle variables common with Action7/9/D */
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@@ -236,7 +205,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
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if (group->g.determ.num_ranges == 0) {
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/* nvar == 0 is a special case -- we turn our value into a callback result */
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nvarzero.type = SGT_CALLBACK;
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nvarzero.g.callback.result = GB(value, 0, Is8BitCallback(object) ? 8 : 15);
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nvarzero.g.callback.result = value;
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return &nvarzero;
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}
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@@ -295,14 +264,6 @@ const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
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case SGT_REAL: return object->ResolveReal(object, group);
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case SGT_DETERMINISTIC: return ResolveVariable(group, object);
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case SGT_RANDOMIZED: return ResolveRandom(group, object);
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case SGT_CALLBACK: {
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if (!Is8BitCallback(object)) return group;
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static SpriteGroup result8bit;
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result8bit.type = SGT_CALLBACK;
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result8bit.g.callback.result = GB(group->g.callback.result, 0, 8);
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return &result8bit;
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}
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default: return group;
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}
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}
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