forked from mirror/OpenTTD
Change: Don't use house construction states in Scenario Editor
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@@ -2691,7 +2691,7 @@ static void BuildTownHouse(Town *t, TileIndex tile, const HouseSpec *hs, HouseID
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uint32_t construction_random = Random();
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uint32_t construction_random = Random();
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construction_stage = TOWN_HOUSE_COMPLETED;
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construction_stage = TOWN_HOUSE_COMPLETED;
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if (Chance16(1, 7)) construction_stage = GB(construction_random, 0, 2);
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if (_generating_world && Chance16(1, 7)) construction_stage = GB(construction_random, 0, 2);
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if (construction_stage == TOWN_HOUSE_COMPLETED) {
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if (construction_stage == TOWN_HOUSE_COMPLETED) {
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ChangePopulation(t, hs->population);
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ChangePopulation(t, hs->population);
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