(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)

- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security".  Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
This commit is contained in:
Darkvater
2005-05-11 00:00:27 +00:00
parent fe223eccf4
commit 5e6923e936
18 changed files with 355 additions and 314 deletions

View File

@@ -12,13 +12,8 @@
#include "industry.h"
#include "town.h"
static const byte _build_industry_types[4][12] = {
{ 1, 2, 4, 6, 8, 0, 3, 5, 9, 11, 18 },
{ 1, 14, 4, 13, 7, 0, 3, 9, 11, 15 },
{ 25, 13, 4, 23, 22, 11, 17, 10, 24, 19, 20, 21 },
{ 27, 30, 31, 33, 26, 28, 29, 32, 34, 35, 36 },
};
/* Present in table/build_industry.h" */
extern const byte _build_industry_types[4][12];
extern const byte _industry_type_costs[37];
static void UpdateIndustryProduction(Industry *i);
@@ -30,7 +25,7 @@ static void BuildIndustryWndProc(Window *w, WindowEvent *e)
case WE_PAINT:
DrawWindowWidgets(w);
if (_thd.place_mode == 1 && _thd.window_class == WC_BUILD_INDUSTRY) {
int ind_type = _build_industry_types[_opt.landscape][WP(w,def_d).data_1];
int ind_type = _build_industry_types[_opt_ptr->landscape][WP(w,def_d).data_1];
SetDParam(0, (_price.build_industry >> 5) * _industry_type_costs[ind_type]);
DrawStringCentered(85, w->height - 21, STR_482F_COST, 0);
@@ -46,7 +41,7 @@ static void BuildIndustryWndProc(Window *w, WindowEvent *e)
} break;
case WE_PLACE_OBJ:
if (DoCommandP(e->place.tile, _build_industry_types[_opt.landscape][WP(w,def_d).data_1], 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)))
if (DoCommandP(e->place.tile, _build_industry_types[_opt_ptr->landscape][WP(w,def_d).data_1], 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)))
ResetObjectToPlace();
break;
@@ -267,7 +262,7 @@ static const WindowDesc * const _industry_window_desc[2][4] = {
void ShowBuildIndustryWindow(void)
{
AllocateWindowDescFront(_industry_window_desc[_patches.build_rawmaterial_ind][_opt.landscape],0);
AllocateWindowDescFront(_industry_window_desc[_patches.build_rawmaterial_ind][_opt_ptr->landscape],0);
}
#define NEED_ALTERB ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) && (i->accepts_cargo[0] == CT_INVALID || i->accepts_cargo[0] == CT_VALUABLES))